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Star Trek New Worlds Game

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  • Star Trek: New Worlds is a strategy game published in 2000 by Interplay Entertainment in which the player can choose to command the forces of the United Federation of Planets, Klingons or Romulans. The player's goal is to build successful colonies on a series of newly discovered planets while battling off competing factions.
  • Star Trek: New Worlds is a Strategy game, developed by 14 Degrees East and published by Interplay, which was released in 2000.

(Star Trek) New Worlds Mod

Update log:
June 27 – Moved compatibility fixes for More Star Classes to a new mod
June 25 – added sub-mod to remove primitive species
June 21 – Finished adding built-in compatibility with Kepler68's More Star Classes mod, now this mod's planets will spawn around Kepler's new stars in proper locations, you can test using ‘observe' and ‘planets' console commands, please report any issues.

Included in this mod:
Updated stellaris original planet information to include the class they belong to and added several new planet types, plus a few new textures for gas giants and realistic textures (or very close) for Mercury, Venus, Io, Europa, Ganymede, Callisto, Enceladus, Titan, Uranus, Neptune and Pluto.
The new planets have icons and recolored environment art for the habitable ones.
Deposits have been updated to include the new planet classes, and some strategic resources have been changed so some will spawn on gas giants and hot greenhouses while others spawn on ice giants and coold greenhouses, instead of all spawning on gas giants.
Planet modifiers have been changed to include the new planet classes, and a new tile blocker representing water masses that will be more common in oceanic worlds but can also spawn on other wet worlds.
Habitability relations changed a great deal as well as the terraform links.
System initializers, the primitive Sols have been updated with the new textures and the prescripted Sol initializer besides the new textures also has changes the neighbor star systems. The random generic system generation code has been reworked, including systems with primitive species.

Disclaimer:
This mod is not associated with Star Trek: New Horizons, nor is it compatible, at this time.
All new planet textures and icons are original works while the other graphics may be recolors of Stellaris original assets.
For a better experience, please use together with More Star Classes mod by Keppler68.

Credits:
This planet and galaxy generation mod would not be possible without Chris Adamek's contribution! The mod is loosely based on his Star Trek Planet Classification Guide, adapted to better fit Stellaris. All textures are his original works, done specifically for this mod and for any other use he wishes to give them in the future. The normals and speculars may not be perfect as we dont completely understand how they are done, but the textures more than make up for it. If you like his work and anything related to star trek, be sure to check out his website which also includes some fine fiction!

I also want to thank knuckey333, author of 'More Planet Types' mod, as I used his mod to start working on my own, but every planet texture has since been replaced except for some possible leftovers in the code and terrain tiles / skyboxes for the greenhouse worlds.

New

Star Trek: New Worlds is the first real-time strategy game to use both resource and personnel management. edit trivia more trivia Kartanym (12739) added Star Trek: New Worlds.

And finally to Gatekeeper, author of 'Planetary Diversity' mod, for his help with figuring out how the speculars and night-side city lights work. Im expecting lots of people to ask if both mods are compatible, im afraid not, too many of the same files are changed, and it would be a good deal of work to combine them or make a compatibility patch, but never say never…

Planet classes:
Here I will include stellaris originals in the list to let you know where they fit, as each planet will belong to a specific class. New worlds will include a rendered image (not in-game screenshot), the others are stellaris originals that may have been adapted to this mod. Please note each new world has a texture pool of 3 textures on average.

And if you're interested in more star trek lore about these worlds, including some nice renders, take a look at Chris' website:
http://sttff.net/planetaryclass.html

Class A Geothermal (stellaris Molten ex: Io)
Class B Geomorteus (ex: Mercury)
Class C Geoinactive (stellaris Cold Barren ex: Luna)
Class C Geoinactive (stellaris Frozen ex: Europa)
Class D Dwarf (ex: Pluto)
Class E Geoplastic
Class F Geometallic
Class G Geocrystalline (refered to as Cambrian)
Class H Desert
Class I Ice Giant (ex: Uranus)
Class J Gas Giant (ex: Jupiter)
Class K Adaptable (stellaris Barren ex: Mars)
Class L Dry Marginal
Class L Wet Marginal
Class L Cold Marginal
Class L Tropical
Class L Arid
Class L Steppes (stellaris Tundra)
Class M Savannah
Class M Terrestrial (stellaris Continental)
Class M Lush
Class M Retinal
Class M Alpine
Class N Hot Greenhouse (ex: Venus)
Class N Cold Greenhouse (ex: Titan)
Class O Pelagic (stellaris Oceanic)
Class P Glaciated (stellaris Arctic)
Class U Ultra Giant
Class Y Toxic

Other changes/additions:
Also included a building I made for another personal mod, a Domed Habitat: you can only build 1 per planet, but its upgradeable and improves planet habitability plus some energy and adjacent food bonus in higher levels, at the cost of some food and minerals to maintain. This should increase viability of colonizing less than perfect worlds, so your empire can have more diversity and reduce requirement to terraform every single planet you wish to colonize. It uses the hydroponic farms graphics, while replacing the farm's original graphics with something else.

Things to do:
Besides fixing bugs that may be identified, some textures should be improved or replaced, this mod has been in development for almost a year and both me and Chris have been learning since we began, so the first textures may not have the same quality as the last, you can expect those to be improved. I also plan on adding a 2nd planet type for each of the more extreme habitable classes (pelagic, desert and glaciated), so each class has one world type that is better suited to species that favor hotter climates, and another world type for colder climates.

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Star Trek: New Worlds
Developers
Publishers
Release dates
WindowsSeptember 7, 2000
  • 2Essential improvements
  • 3Game data
  • 4Video settings
  • 6Audio settings
  • 7Network
  • 8Issues fixed
  • 9Other information
⤏ Go to series page
Star Trek: 25th Anniversary1992
Star Trek: Judgment Rites1993
Star Trek: The Next Generation - A Final Unity1995
Star Trek: Deep Space Nine - Harbinger1996
Star Trek: Klingon1996
Star Trek: Borg1996
Star Trek: Generations1997
Star Trek: Starfleet Academy1997
Star Trek: The Next Generation - Klingon Honor Guard1998
Star Trek: Starship Creator (series)
Star Trek: The Next Generation - Birth of the Federation1999
Star Trek: Starfleet Command (series)
Star Trek: Hidden Evil1999
Star Trek: Armada (series)
Star Trek: ConQuest Online2000
Star Trek: Klingon Academy2000
Star Trek: New Worlds2000
Star Trek: Elite Force (series)
Star Trek: Deep Space Nine - The Fallen2000
Star Trek: Away Team2001
Star Trek: Deep Space Nine - Dominion Wars2001
Star Trek: Bridge Commander2002
Star Trek: Legacy2006
Star Trek DAC2009
Star Trek Online2010
Star Trek (2013)2013
Star Trek Timelines2016
Star Trek: Bridge Crew2017

Availability[edit]

SourceDRMNotesKeysOS
Retail Out of production for over a decade.

Essential improvements[edit]

Unofficial Patch and Bonus Missions[edit]

There is an unofficial patch that contains various bug fixes for the game, as well as an archive with a set of bonus missions.
The unofficial patch can be downloaded from this webpage or directly through this link.
The bonuses missions can be downloaded from this webpage or directly through this link.
The bonus missions include a modified game.ini file that unlocks all missions; set the resolution again by following the Widescreen resolution instructions.
Once in a mission, tapping F2 will zoom the camera out to the maximum view distance.

Game data[edit]

Configuration file(s) location[edit]

SystemLocation
Windows game.ini[Note 1]

Save game data location[edit]

SystemLocation
Windows game.ini[Note 1]
No real save games are present in the game; only the maximum unlocked missions are recorded.

Video settings[edit]

In-game settings.
Graphics featureStateNotes
Widescreen resolution See Widescreen resolution.
Multi-monitor
Ultra-widescreen Game has a maximum hackable aspect ratio of the resolution 1366x768.
4K Ultra HD Game has maximum hackable resolutions below 4k.
Field of view (FOV)
WindowedSee the glossary page for potential workarounds.
Borderless fullscreen windowedSee the glossary page for potential workarounds.
Anisotropic filtering (AF)See the glossary page for potential workarounds.
Anti-aliasing (AA)See the glossary page for potential workarounds.
Vertical sync (Vsync)See the glossary page for potential workarounds.
60 FPS and 120+ FPS30 FPS cap.
High dynamic range display (HDR)

Widescreen resolution[edit]

Set resolution in game configuration file.[1]
  1. Go to .
  2. Open Game.ini with a text editor.
  3. Change the values after GAMEXRES= and GAMEYRES= to the desired screen resolution.

Notes

This change must be repeated any time a change is made in the in-game options menu.
Only resolutions supported by your monitor are accepted; other resolutions will crash the game.
The maximum supported 'standard' aspect ratio resolution is 1280x1024; higher resolutions will crash the game.
The maximum supported 16:10 aspect ratio resolution is 1440x900; higher resolutions will crash the game.
The supported resolution with the widest aspect ratio is 1366x768.

Input settings[edit]

Star Trek New Worlds Game
Keyboard and mouseStateNotes
RemappingSee the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller supportSee the glossary page for potential workarounds.

Audio settings[edit]

Audio featureStateNotes
Separate volume controlsSound Effects, Music, and Voice.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

LanguageUIAudioSubNotes
English

Network[edit]

Multiplayer types

New
TypeNativeNotes
Local play
LAN play
Online play

Connection types

Star Trek Games For Windows 10

TypeNativeNotes
Direct IP

Issues fixed[edit]

Running The Game On Modern Windows Operating Systems[edit]

Add a registry entry. (64-bit OS.)[2]
  1. Open the registry editor by pressing START in Windows and typing regedit in the search bar.
  2. Navigate to HKEY_LOCAL_MACHINESoftwareWow6432Node
  3. Inside the Wow6432Node registry key, create a new registry key named Interplay
  4. Inside the Interplay registry key, create a new registry key named StarTrekNewWorlds
  5. Inside the StarTrekNewWorlds registry key, create a new registry key named 1.0.0
  6. Inside the 1.0.0 registry key, create a new String value named CDRom
  7. Edit the CDRom string value to the drive letter of your optical disc drive. (Example: D:)
Add a registry entry. (32-bit OS.)[2]
  1. Open the registry editor by pressing START in Windows and typing regedit in the search bar.
  2. Navigate to HKEY_LOCAL_MACHINESoftware
  3. Inside the Software registry key, create a new registry key named Interplay
  4. Inside the Interplay registry key, create a new registry key named StarTrekNewWorlds
  5. Inside the StarTrekNewWorlds registry key, create a new registry key named 1.0.0
  6. Inside the 1.0.0 registry key, create a new String value named CDRom
  7. Edit the CDRom string value to the drive letter of your optical disc drive. (Example: D:)

The Game Crashes When Starting a Scenario[edit]

Star Trek Pc Games Amazon

Star trek new worlds patch

Star Trek: New Worlds is the first real-time strategy game to use both resource and personnel management. edit trivia more trivia Kartanym (12739) added Star Trek: New Worlds.

And finally to Gatekeeper, author of 'Planetary Diversity' mod, for his help with figuring out how the speculars and night-side city lights work. Im expecting lots of people to ask if both mods are compatible, im afraid not, too many of the same files are changed, and it would be a good deal of work to combine them or make a compatibility patch, but never say never…

Planet classes:
Here I will include stellaris originals in the list to let you know where they fit, as each planet will belong to a specific class. New worlds will include a rendered image (not in-game screenshot), the others are stellaris originals that may have been adapted to this mod. Please note each new world has a texture pool of 3 textures on average.

And if you're interested in more star trek lore about these worlds, including some nice renders, take a look at Chris' website:
http://sttff.net/planetaryclass.html

Class A Geothermal (stellaris Molten ex: Io)
Class B Geomorteus (ex: Mercury)
Class C Geoinactive (stellaris Cold Barren ex: Luna)
Class C Geoinactive (stellaris Frozen ex: Europa)
Class D Dwarf (ex: Pluto)
Class E Geoplastic
Class F Geometallic
Class G Geocrystalline (refered to as Cambrian)
Class H Desert
Class I Ice Giant (ex: Uranus)
Class J Gas Giant (ex: Jupiter)
Class K Adaptable (stellaris Barren ex: Mars)
Class L Dry Marginal
Class L Wet Marginal
Class L Cold Marginal
Class L Tropical
Class L Arid
Class L Steppes (stellaris Tundra)
Class M Savannah
Class M Terrestrial (stellaris Continental)
Class M Lush
Class M Retinal
Class M Alpine
Class N Hot Greenhouse (ex: Venus)
Class N Cold Greenhouse (ex: Titan)
Class O Pelagic (stellaris Oceanic)
Class P Glaciated (stellaris Arctic)
Class U Ultra Giant
Class Y Toxic

Other changes/additions:
Also included a building I made for another personal mod, a Domed Habitat: you can only build 1 per planet, but its upgradeable and improves planet habitability plus some energy and adjacent food bonus in higher levels, at the cost of some food and minerals to maintain. This should increase viability of colonizing less than perfect worlds, so your empire can have more diversity and reduce requirement to terraform every single planet you wish to colonize. It uses the hydroponic farms graphics, while replacing the farm's original graphics with something else.

Things to do:
Besides fixing bugs that may be identified, some textures should be improved or replaced, this mod has been in development for almost a year and both me and Chris have been learning since we began, so the first textures may not have the same quality as the last, you can expect those to be improved. I also plan on adding a 2nd planet type for each of the more extreme habitable classes (pelagic, desert and glaciated), so each class has one world type that is better suited to species that favor hotter climates, and another world type for colder climates.

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Star Trek: New Worlds
Developers
Publishers
Release dates
WindowsSeptember 7, 2000
  • 2Essential improvements
  • 3Game data
  • 4Video settings
  • 6Audio settings
  • 7Network
  • 8Issues fixed
  • 9Other information
⤏ Go to series page
Star Trek: 25th Anniversary1992
Star Trek: Judgment Rites1993
Star Trek: The Next Generation - A Final Unity1995
Star Trek: Deep Space Nine - Harbinger1996
Star Trek: Klingon1996
Star Trek: Borg1996
Star Trek: Generations1997
Star Trek: Starfleet Academy1997
Star Trek: The Next Generation - Klingon Honor Guard1998
Star Trek: Starship Creator (series)
Star Trek: The Next Generation - Birth of the Federation1999
Star Trek: Starfleet Command (series)
Star Trek: Hidden Evil1999
Star Trek: Armada (series)
Star Trek: ConQuest Online2000
Star Trek: Klingon Academy2000
Star Trek: New Worlds2000
Star Trek: Elite Force (series)
Star Trek: Deep Space Nine - The Fallen2000
Star Trek: Away Team2001
Star Trek: Deep Space Nine - Dominion Wars2001
Star Trek: Bridge Commander2002
Star Trek: Legacy2006
Star Trek DAC2009
Star Trek Online2010
Star Trek (2013)2013
Star Trek Timelines2016
Star Trek: Bridge Crew2017

Availability[edit]

SourceDRMNotesKeysOS
Retail Out of production for over a decade.

Essential improvements[edit]

Unofficial Patch and Bonus Missions[edit]

There is an unofficial patch that contains various bug fixes for the game, as well as an archive with a set of bonus missions.
The unofficial patch can be downloaded from this webpage or directly through this link.
The bonuses missions can be downloaded from this webpage or directly through this link.
The bonus missions include a modified game.ini file that unlocks all missions; set the resolution again by following the Widescreen resolution instructions.
Once in a mission, tapping F2 will zoom the camera out to the maximum view distance.

Game data[edit]

Configuration file(s) location[edit]

SystemLocation
Windows game.ini[Note 1]

Save game data location[edit]

SystemLocation
Windows game.ini[Note 1]
No real save games are present in the game; only the maximum unlocked missions are recorded.

Video settings[edit]

In-game settings.
Graphics featureStateNotes
Widescreen resolution See Widescreen resolution.
Multi-monitor
Ultra-widescreen Game has a maximum hackable aspect ratio of the resolution 1366x768.
4K Ultra HD Game has maximum hackable resolutions below 4k.
Field of view (FOV)
WindowedSee the glossary page for potential workarounds.
Borderless fullscreen windowedSee the glossary page for potential workarounds.
Anisotropic filtering (AF)See the glossary page for potential workarounds.
Anti-aliasing (AA)See the glossary page for potential workarounds.
Vertical sync (Vsync)See the glossary page for potential workarounds.
60 FPS and 120+ FPS30 FPS cap.
High dynamic range display (HDR)

Widescreen resolution[edit]

Set resolution in game configuration file.[1]
  1. Go to .
  2. Open Game.ini with a text editor.
  3. Change the values after GAMEXRES= and GAMEYRES= to the desired screen resolution.

Notes

This change must be repeated any time a change is made in the in-game options menu.
Only resolutions supported by your monitor are accepted; other resolutions will crash the game.
The maximum supported 'standard' aspect ratio resolution is 1280x1024; higher resolutions will crash the game.
The maximum supported 16:10 aspect ratio resolution is 1440x900; higher resolutions will crash the game.
The supported resolution with the widest aspect ratio is 1366x768.

Input settings[edit]

Keyboard and mouseStateNotes
RemappingSee the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller supportSee the glossary page for potential workarounds.

Audio settings[edit]

Audio featureStateNotes
Separate volume controlsSound Effects, Music, and Voice.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

LanguageUIAudioSubNotes
English

Network[edit]

Multiplayer types

TypeNativeNotes
Local play
LAN play
Online play

Connection types

Star Trek Games For Windows 10

TypeNativeNotes
Direct IP

Issues fixed[edit]

Running The Game On Modern Windows Operating Systems[edit]

Add a registry entry. (64-bit OS.)[2]
  1. Open the registry editor by pressing START in Windows and typing regedit in the search bar.
  2. Navigate to HKEY_LOCAL_MACHINESoftwareWow6432Node
  3. Inside the Wow6432Node registry key, create a new registry key named Interplay
  4. Inside the Interplay registry key, create a new registry key named StarTrekNewWorlds
  5. Inside the StarTrekNewWorlds registry key, create a new registry key named 1.0.0
  6. Inside the 1.0.0 registry key, create a new String value named CDRom
  7. Edit the CDRom string value to the drive letter of your optical disc drive. (Example: D:)
Add a registry entry. (32-bit OS.)[2]
  1. Open the registry editor by pressing START in Windows and typing regedit in the search bar.
  2. Navigate to HKEY_LOCAL_MACHINESoftware
  3. Inside the Software registry key, create a new registry key named Interplay
  4. Inside the Interplay registry key, create a new registry key named StarTrekNewWorlds
  5. Inside the StarTrekNewWorlds registry key, create a new registry key named 1.0.0
  6. Inside the 1.0.0 registry key, create a new String value named CDRom
  7. Edit the CDRom string value to the drive letter of your optical disc drive. (Example: D:)

The Game Crashes When Starting a Scenario[edit]

Star Trek Pc Games Amazon

Possible issue with file systems or other drive settings.[citation needed]
  1. For some system setups, the game may not run properly from drives formatted with a file system other than FAT32.
  2. This may be bypassed by copying the game files to another drive, such as a USB drive, which has been formatted with the FAT32 file system and running the game from there.

Runtime Error When Starting Game[edit]

Use a ddraw wrapper from an old version of WineD3D for Windows.[1]
  1. Go to the WineD3D archive page and download WineD3D version 1.7.52.
  2. Extract the files ddraw.dll, libwine.dll, and wined3d.dll from the archive.
  3. Go to .
  4. Move ddraw.dll, libwine.dll, and wined3d.dll to the game folder.

Notes

The files from WineD3D version 3.9 may work with certain processor and GPU combinations.

Unable To Install Game On 64-bit Windows Due To 16-bit Installer Being Unsupported[edit]

Manually extract the game data.[3]
  1. Go to the Universal Extractor page and download the Universal Extractor.
  2. Using the Universal Extractor, extract the files from DATA1.CAB to a location of your choice.
    (The location you choose will become the , though the folder can be moved anywhere you want at will.)
  3. Follow Running The Game On Modern Windows Operating Systems to create the registry keys required to run the game.
  4. Follow Runtime Error When Starting Game to wrap DirectDraw for use on modern Windows operating systems.

Notes

This does not bypass copy protection; the game will still check for a disc and will refuse to run if the disc is not found.

Other information[edit]

API[edit]

Executable32-bit64-bitNotes
WindowsGame installer is 16-bit.

Star Trek New Worlds Download

Middleware[edit]

System requirements[edit]

Windows
Minimum
Operating system (OS)95
Processor (CPU)Intel Pentium III 300 MHz
System memory (RAM)64 MB
Hard disk drive (HDD)400 MB
Video card (GPU) DirectX compatible
16 MB of VRAM

Notes

  1. 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%VirtualStore on Windows Vista and later (more details).

References

  1. 1.01.1https://www.vogons.org/viewtopic.php?f=8&t=47322Verified by User:nccvoyager on 2019-10-12
    Thanks to Andytizer giving me the link for this forum thread, I was able to get this set of instructions working.
  2. 2.02.1https://www.vogons.org/viewtopic.php?f=8&t=47322Verified by User:nccvoyager on 2019-10-12
    Thanks to Andytizer giving me the link for this forum thread, and mastan telling me that a different registry key is used specifically in 64-bit operating systems, I was able to get this set of instructions working.
  3. Verified by User:nccvoyager on 2019-10-12




broken image