- Star Trek: New Worlds is a strategy game published in 2000 by Interplay Entertainment in which the player can choose to command the forces of the United Federation of Planets, Klingons or Romulans. The player's goal is to build successful colonies on a series of newly discovered planets while battling off competing factions.
- Star Trek: New Worlds is a Strategy game, developed by 14 Degrees East and published by Interplay, which was released in 2000.
(Star Trek) New Worlds Mod
Update log:
June 27 – Moved compatibility fixes for More Star Classes to a new mod
June 25 – added sub-mod to remove primitive species
June 21 – Finished adding built-in compatibility with Kepler68's More Star Classes mod, now this mod's planets will spawn around Kepler's new stars in proper locations, you can test using ‘observe' and ‘planets' console commands, please report any issues.
Included in this mod:
Updated stellaris original planet information to include the class they belong to and added several new planet types, plus a few new textures for gas giants and realistic textures (or very close) for Mercury, Venus, Io, Europa, Ganymede, Callisto, Enceladus, Titan, Uranus, Neptune and Pluto.
The new planets have icons and recolored environment art for the habitable ones.
Deposits have been updated to include the new planet classes, and some strategic resources have been changed so some will spawn on gas giants and hot greenhouses while others spawn on ice giants and coold greenhouses, instead of all spawning on gas giants.
Planet modifiers have been changed to include the new planet classes, and a new tile blocker representing water masses that will be more common in oceanic worlds but can also spawn on other wet worlds.
Habitability relations changed a great deal as well as the terraform links.
System initializers, the primitive Sols have been updated with the new textures and the prescripted Sol initializer besides the new textures also has changes the neighbor star systems. The random generic system generation code has been reworked, including systems with primitive species.
Disclaimer:
This mod is not associated with Star Trek: New Horizons, nor is it compatible, at this time.
All new planet textures and icons are original works while the other graphics may be recolors of Stellaris original assets.
For a better experience, please use together with More Star Classes mod by Keppler68.
Credits:
This planet and galaxy generation mod would not be possible without Chris Adamek's contribution! The mod is loosely based on his Star Trek Planet Classification Guide, adapted to better fit Stellaris. All textures are his original works, done specifically for this mod and for any other use he wishes to give them in the future. The normals and speculars may not be perfect as we dont completely understand how they are done, but the textures more than make up for it. If you like his work and anything related to star trek, be sure to check out his website which also includes some fine fiction!
I also want to thank knuckey333, author of 'More Planet Types' mod, as I used his mod to start working on my own, but every planet texture has since been replaced except for some possible leftovers in the code and terrain tiles / skyboxes for the greenhouse worlds.
Star Trek: New Worlds is the first real-time strategy game to use both resource and personnel management. edit trivia more trivia Kartanym (12739) added Star Trek: New Worlds.
And finally to Gatekeeper, author of 'Planetary Diversity' mod, for his help with figuring out how the speculars and night-side city lights work. Im expecting lots of people to ask if both mods are compatible, im afraid not, too many of the same files are changed, and it would be a good deal of work to combine them or make a compatibility patch, but never say never…
Planet classes:
Here I will include stellaris originals in the list to let you know where they fit, as each planet will belong to a specific class. New worlds will include a rendered image (not in-game screenshot), the others are stellaris originals that may have been adapted to this mod. Please note each new world has a texture pool of 3 textures on average.
And if you're interested in more star trek lore about these worlds, including some nice renders, take a look at Chris' website:
http://sttff.net/planetaryclass.html
Class A Geothermal (stellaris Molten ex: Io)
Class B Geomorteus (ex: Mercury)
Class C Geoinactive (stellaris Cold Barren ex: Luna)
Class C Geoinactive (stellaris Frozen ex: Europa)
Class D Dwarf (ex: Pluto)
Class E Geoplastic
Class F Geometallic
Class G Geocrystalline (refered to as Cambrian)
Class H Desert
Class I Ice Giant (ex: Uranus)
Class J Gas Giant (ex: Jupiter)
Class K Adaptable (stellaris Barren ex: Mars)
Class L Dry Marginal
Class L Wet Marginal
Class L Cold Marginal
Class L Tropical
Class L Arid
Class L Steppes (stellaris Tundra)
Class M Savannah
Class M Terrestrial (stellaris Continental)
Class M Lush
Class M Retinal
Class M Alpine
Class N Hot Greenhouse (ex: Venus)
Class N Cold Greenhouse (ex: Titan)
Class O Pelagic (stellaris Oceanic)
Class P Glaciated (stellaris Arctic)
Class U Ultra Giant
Class Y Toxic
Other changes/additions:
Also included a building I made for another personal mod, a Domed Habitat: you can only build 1 per planet, but its upgradeable and improves planet habitability plus some energy and adjacent food bonus in higher levels, at the cost of some food and minerals to maintain. This should increase viability of colonizing less than perfect worlds, so your empire can have more diversity and reduce requirement to terraform every single planet you wish to colonize. It uses the hydroponic farms graphics, while replacing the farm's original graphics with something else.
Things to do:
Besides fixing bugs that may be identified, some textures should be improved or replaced, this mod has been in development for almost a year and both me and Chris have been learning since we began, so the first textures may not have the same quality as the last, you can expect those to be improved. I also plan on adding a 2nd planet type for each of the more extreme habitable classes (pelagic, desert and glaciated), so each class has one world type that is better suited to species that favor hotter climates, and another world type for colder climates.
Developers | |
---|---|
Publishers | |
Release dates | |
Windows | September 7, 2000 |
|
⤏ Go to series page | |
Star Trek: 25th Anniversary | 1992 |
Star Trek: Judgment Rites | 1993 |
Star Trek: The Next Generation - A Final Unity | 1995 |
Star Trek: Deep Space Nine - Harbinger | 1996 |
Star Trek: Klingon | 1996 |
Star Trek: Borg | 1996 |
Star Trek: Generations | 1997 |
Star Trek: Starfleet Academy | 1997 |
Star Trek: The Next Generation - Klingon Honor Guard | 1998 |
Star Trek: Starship Creator (series) | |
Star Trek: The Next Generation - Birth of the Federation | 1999 |
Star Trek: Starfleet Command (series) | |
Star Trek: Hidden Evil | 1999 |
Star Trek: Armada (series) | |
Star Trek: ConQuest Online | 2000 |
Star Trek: Klingon Academy | 2000 |
Star Trek: New Worlds | 2000 |
Star Trek: Elite Force (series) | |
Star Trek: Deep Space Nine - The Fallen | 2000 |
Star Trek: Away Team | 2001 |
Star Trek: Deep Space Nine - Dominion Wars | 2001 |
Star Trek: Bridge Commander | 2002 |
Star Trek: Legacy | 2006 |
Star Trek DAC | 2009 |
Star Trek Online | 2010 |
Star Trek (2013) | 2013 |
Star Trek Timelines | 2016 |
Star Trek: Bridge Crew | 2017 |
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Out of production for over a decade. |
Essential improvements[edit]
Unofficial Patch and Bonus Missions[edit]
- There is an unofficial patch that contains various bug fixes for the game, as well as an archive with a set of bonus missions.
- The unofficial patch can be downloaded from this webpage or directly through this link.
- The bonuses missions can be downloaded from this webpage or directly through this link.
- The bonus missions include a modified
game.ini
file that unlocks all missions; set the resolution again by following the Widescreen resolution instructions. - Once in a mission, tapping F2 will zoom the camera out to the maximum view distance.
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | game.ini[Note 1] |
Save game data location[edit]
System | Location |
---|---|
Windows | game.ini[Note 1] |
- No real save games are present in the game; only the maximum unlocked missions are recorded.
Video settings[edit]
Graphics feature | State | Notes |
---|---|---|
Widescreen resolution | See Widescreen resolution. | |
Multi-monitor | ||
Ultra-widescreen | Game has a maximum hackable aspect ratio of the resolution 1366x768. | |
4K Ultra HD | Game has maximum hackable resolutions below 4k. | |
Field of view (FOV) | ||
Windowed | See the glossary page for potential workarounds. | |
Borderless fullscreen windowed | See the glossary page for potential workarounds. | |
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | |
Anti-aliasing (AA) | See the glossary page for potential workarounds. | |
Vertical sync (Vsync) | See the glossary page for potential workarounds. | |
60 FPS and 120+ FPS | 30 FPS cap. | |
High dynamic range display (HDR) |
Widescreen resolution[edit]
Set resolution in game configuration file.[1] |
---|
Notes
|
Input settings[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See the glossary page for potential workarounds. |
Audio settings[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound Effects, Music, and Voice. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network[edit]
Multiplayer types
Type | Native | Notes |
---|---|---|
Local play | ||
LAN play | ||
Online play |
Connection types
Star Trek Games For Windows 10
Type | Native | Notes |
---|---|---|
Direct IP |
Issues fixed[edit]
Running The Game On Modern Windows Operating Systems[edit]
Add a registry entry. (64-bit OS.)[2] |
---|
|
Add a registry entry. (32-bit OS.)[2] |
---|
|
The Game Crashes When Starting a Scenario[edit]
Star Trek Pc Games Amazon
Star Trek: New Worlds is the first real-time strategy game to use both resource and personnel management. edit trivia more trivia Kartanym (12739) added Star Trek: New Worlds.
And finally to Gatekeeper, author of 'Planetary Diversity' mod, for his help with figuring out how the speculars and night-side city lights work. Im expecting lots of people to ask if both mods are compatible, im afraid not, too many of the same files are changed, and it would be a good deal of work to combine them or make a compatibility patch, but never say never…
Planet classes:
Here I will include stellaris originals in the list to let you know where they fit, as each planet will belong to a specific class. New worlds will include a rendered image (not in-game screenshot), the others are stellaris originals that may have been adapted to this mod. Please note each new world has a texture pool of 3 textures on average.
And if you're interested in more star trek lore about these worlds, including some nice renders, take a look at Chris' website:
http://sttff.net/planetaryclass.html
Class A Geothermal (stellaris Molten ex: Io)
Class B Geomorteus (ex: Mercury)
Class C Geoinactive (stellaris Cold Barren ex: Luna)
Class C Geoinactive (stellaris Frozen ex: Europa)
Class D Dwarf (ex: Pluto)
Class E Geoplastic
Class F Geometallic
Class G Geocrystalline (refered to as Cambrian)
Class H Desert
Class I Ice Giant (ex: Uranus)
Class J Gas Giant (ex: Jupiter)
Class K Adaptable (stellaris Barren ex: Mars)
Class L Dry Marginal
Class L Wet Marginal
Class L Cold Marginal
Class L Tropical
Class L Arid
Class L Steppes (stellaris Tundra)
Class M Savannah
Class M Terrestrial (stellaris Continental)
Class M Lush
Class M Retinal
Class M Alpine
Class N Hot Greenhouse (ex: Venus)
Class N Cold Greenhouse (ex: Titan)
Class O Pelagic (stellaris Oceanic)
Class P Glaciated (stellaris Arctic)
Class U Ultra Giant
Class Y Toxic
Other changes/additions:
Also included a building I made for another personal mod, a Domed Habitat: you can only build 1 per planet, but its upgradeable and improves planet habitability plus some energy and adjacent food bonus in higher levels, at the cost of some food and minerals to maintain. This should increase viability of colonizing less than perfect worlds, so your empire can have more diversity and reduce requirement to terraform every single planet you wish to colonize. It uses the hydroponic farms graphics, while replacing the farm's original graphics with something else.
Things to do:
Besides fixing bugs that may be identified, some textures should be improved or replaced, this mod has been in development for almost a year and both me and Chris have been learning since we began, so the first textures may not have the same quality as the last, you can expect those to be improved. I also plan on adding a 2nd planet type for each of the more extreme habitable classes (pelagic, desert and glaciated), so each class has one world type that is better suited to species that favor hotter climates, and another world type for colder climates.
Developers | |
---|---|
Publishers | |
Release dates | |
Windows | September 7, 2000 |
|
⤏ Go to series page | |
Star Trek: 25th Anniversary | 1992 |
Star Trek: Judgment Rites | 1993 |
Star Trek: The Next Generation - A Final Unity | 1995 |
Star Trek: Deep Space Nine - Harbinger | 1996 |
Star Trek: Klingon | 1996 |
Star Trek: Borg | 1996 |
Star Trek: Generations | 1997 |
Star Trek: Starfleet Academy | 1997 |
Star Trek: The Next Generation - Klingon Honor Guard | 1998 |
Star Trek: Starship Creator (series) | |
Star Trek: The Next Generation - Birth of the Federation | 1999 |
Star Trek: Starfleet Command (series) | |
Star Trek: Hidden Evil | 1999 |
Star Trek: Armada (series) | |
Star Trek: ConQuest Online | 2000 |
Star Trek: Klingon Academy | 2000 |
Star Trek: New Worlds | 2000 |
Star Trek: Elite Force (series) | |
Star Trek: Deep Space Nine - The Fallen | 2000 |
Star Trek: Away Team | 2001 |
Star Trek: Deep Space Nine - Dominion Wars | 2001 |
Star Trek: Bridge Commander | 2002 |
Star Trek: Legacy | 2006 |
Star Trek DAC | 2009 |
Star Trek Online | 2010 |
Star Trek (2013) | 2013 |
Star Trek Timelines | 2016 |
Star Trek: Bridge Crew | 2017 |
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Out of production for over a decade. |
Essential improvements[edit]
Unofficial Patch and Bonus Missions[edit]
- There is an unofficial patch that contains various bug fixes for the game, as well as an archive with a set of bonus missions.
- The unofficial patch can be downloaded from this webpage or directly through this link.
- The bonuses missions can be downloaded from this webpage or directly through this link.
- The bonus missions include a modified
game.ini
file that unlocks all missions; set the resolution again by following the Widescreen resolution instructions. - Once in a mission, tapping F2 will zoom the camera out to the maximum view distance.
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | game.ini[Note 1] |
Save game data location[edit]
System | Location |
---|---|
Windows | game.ini[Note 1] |
- No real save games are present in the game; only the maximum unlocked missions are recorded.
Video settings[edit]
Graphics feature | State | Notes |
---|---|---|
Widescreen resolution | See Widescreen resolution. | |
Multi-monitor | ||
Ultra-widescreen | Game has a maximum hackable aspect ratio of the resolution 1366x768. | |
4K Ultra HD | Game has maximum hackable resolutions below 4k. | |
Field of view (FOV) | ||
Windowed | See the glossary page for potential workarounds. | |
Borderless fullscreen windowed | See the glossary page for potential workarounds. | |
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | |
Anti-aliasing (AA) | See the glossary page for potential workarounds. | |
Vertical sync (Vsync) | See the glossary page for potential workarounds. | |
60 FPS and 120+ FPS | 30 FPS cap. | |
High dynamic range display (HDR) |
Widescreen resolution[edit]
Set resolution in game configuration file.[1] |
---|
Notes
|
Input settings[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See the glossary page for potential workarounds. |
Audio settings[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound Effects, Music, and Voice. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network[edit]
Multiplayer types
Type | Native | Notes |
---|---|---|
Local play | ||
LAN play | ||
Online play |
Connection types
Star Trek Games For Windows 10
Type | Native | Notes |
---|---|---|
Direct IP |
Issues fixed[edit]
Running The Game On Modern Windows Operating Systems[edit]
Add a registry entry. (64-bit OS.)[2] |
---|
|
Add a registry entry. (32-bit OS.)[2] |
---|
|
The Game Crashes When Starting a Scenario[edit]
Star Trek Pc Games Amazon
Possible issue with file systems or other drive settings.[citation needed] |
---|
|
Runtime Error When Starting Game[edit]
Use a ddraw wrapper from an old version of WineD3D for Windows.[1] |
---|
Notes
|
Unable To Install Game On 64-bit Windows Due To 16-bit Installer Being Unsupported[edit]
Manually extract the game data.[3] |
---|
Notes
|
Other information[edit]
API[edit]
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Game installer is 16-bit. |
Star Trek New Worlds Download
Middleware[edit]
System requirements[edit]
Windows | |
---|---|
Minimum | |
Operating system (OS) | 95 |
Processor (CPU) | Intel Pentium III 300 MHz |
System memory (RAM) | 64 MB |
Hard disk drive (HDD) | 400 MB |
Video card (GPU) | DirectX compatible 16 MB of VRAM |
Notes
- ↑ 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.01.1https://www.vogons.org/viewtopic.php?f=8&t=47322Verified by User:nccvoyager on 2019-10-12
- Thanks to Andytizer giving me the link for this forum thread, I was able to get this set of instructions working.
- ↑ 2.02.1https://www.vogons.org/viewtopic.php?f=8&t=47322Verified by User:nccvoyager on 2019-10-12
- Thanks to Andytizer giving me the link for this forum thread, and mastan telling me that a different registry key is used specifically in 64-bit operating systems, I was able to get this set of instructions working.
- ↑Verified by User:nccvoyager on 2019-10-12